﻿using System.ComponentModel;

public enum InteractionType
{
    [Description("INTERACTION_PICK_UP")]
    Pickup,

    [Description("INTERACTION_CRAFT")]
    Craft,

    [Description("INTERACTION_HARVEST")]
    Harvest,

    [Description("INTERACTION_DEPOSIT_RESOURCES")]
    DepositResources,

    [Description("INTERACTION_CONSTRUCT")]
    Construct,

    [Description("INTERACTION_DESTROY")]
    Destroy,

    /// <summary>
    ///   Turn a society center into a proper settlement. First time this is done enters the society stage
    /// </summary>
    [Description("INTERACTION_FOUND_SETTLEMENT")]
    FoundSettlement,

    /// <summary>
    ///   Activate an ascension gate to beat the game
    /// </summary>
    [Description("INTERACTION_ACTIVATE_ASCENSION")]
    ActivateAscension,
}
